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inventory:openPlayerInventory

note

clientside AND serverside

Parameters
playerId - number - This should be the playerId
receiveWeapons - boolean - true orfalse

Clientside

TriggerEvent("inventory:openPlayerInventory", playerId, receiveWeapons)

Example:

local player, distance = ESX.Game.GetClosestPlayer()
if player ~= -1 and distance <= 3.0 then
TriggerEvent('inventory:openPlayerInventory', GetPlayerServerId(player), true)
end

Serverside

TriggerClientEvent("inventory:openPlayerInventory", source, playerId, receiveWeapons)

Example:

You can use this:

TriggerClientEvent("inventory:openPlayerInventory", source, xPlayer.source, true)

or you can use this:

xPlayer.triggerEvent("inventory:openPlayerInventory", xPlayer.source, true)