inventory:openPlayerInventory
note
clientside AND serverside
Parameters
playerId - number - This should be the playerId
receiveWeapons - boolean - true orfalse
Clientside
TriggerEvent("inventory:openPlayerInventory", playerId, receiveWeapons)
Example:
local player, distance = ESX.Game.GetClosestPlayer()
if player ~= -1 and distance <= 3.0 then
TriggerEvent('inventory:openPlayerInventory', GetPlayerServerId(player), true)
end
Serverside
TriggerClientEvent("inventory:openPlayerInventory", source, playerId, receiveWeapons)
Example:
You can use this:
TriggerClientEvent("inventory:openPlayerInventory", source, xPlayer.source, true)
or you can use this:
xPlayer.triggerEvent("inventory:openPlayerInventory", xPlayer.source, true)