inventory:notify
Parameters
message - string - The message you want to send
type - string - There are 3 types ("info", "error", "success")
Clientside
TriggerEvent("inventory:notify", "Hello FiveM!", "success")
Serverside
TriggerClientEvent('inventory:notify', source, "Hello FiveM!", "success")
inventory:openInventory
This opens the own player inventory:
TriggerEvent('inventory:openInventory')
This opens a secondary inventory:
TriggerEvent('inventory:openInventory', {
type = "stash", -- "type" in database
id = "1", -- "identifier" in database
title = "Chezza's Stash",
weight = 100, -- set to false for no weight,
delay = 100,
save = true -- save to database true or false
})